Posts Tagged ‘Bullet Physics’

Programming 3D games on Android with Irrlicht and Bullet (Part 3)

In the last post, we have created a basic 3D demo application with Irrlicht, in which we put a stack of crates, and we topple them by shooting a cube or a sphere. In this post, we will try to create an on-screen control so that you can move around with it, like using a [...]

Programming 3D games on Android with Irrlicht and Bullet (Part 2)

In the last post, we have built the Bullet Physics, Irrlicht and irrBullet libraries together to create a shared library for the Android platform. In this post, we are going to create a small demo 3D game for Android, using the libraries that we have built earlier. This demo is not really anything new, I [...]

Programming 3D games on Android with Irrlicht and Bullet (Part 1)

Just got a new Android phone (a Samsung Vibrant) a month ago, so after flashing a new ROM and installing a bunch of applications, what would I want to do with the new phone? Well, I’d like to know if the phone is fast enough to play 3D games. From the hardware configuration point of [...]


Switch to our mobile site